The Game is an immersive game theatre experience at the Woodford Folk Festival and one of the largest of its kind in the world. It is played over the six days of the Woodford Folk Festival and includes more than 5000 players at level one and has over 500 players engaging directly with the narrative and quest level of the game. There are dozens of quests and extended interactive adventures to choose from. There are six sets spread throughout the festival; a castle inhabited by ‘Elizabogans’, a train carriage with a train station cafe, a magical emporium, a rave cave that was formerly a troll’s home, death’s game show, and a sunken time travelling sailing ship.
The Game can be played for 20 hours over the duration of the festival without any repetition of content. The current game world has been running for six years, with each year the story evolves based on players actions and character improvisations. At the end of the festival The Game ends with a spectacular finale in the centre of the festival in which one player wins a season ticket to the next festival.
The Game is created by a group of writers, actors, and game enthusiasts throughout the year. We have a build crew of 14 people making sets, costumes and props in the two weeks leading up to the festival. During the festival we have 34 people involved in acting and production. If you’d like to be part of the team please get in touch via the contact page.
Game Trailer Woodford Folk Festival 1718
The Tree of Forgotten Dreams
The tree remembers.
The visions we have in the night feed its roots, give life to its leaves, and the ravens that live in its branches bring back meaning to your waking mind. But the tree is sick. We leave our nightly mysteries alone, never thinking they can help, never having to time to let their strangeness seep in. Unless we remember, the tree will, something the ravens cannot let happen.
Each day puzzles were set throughout the festival. With each clue a new fragment from a dream. When unlocked artefacts were found and brought back to the tree. The raven flew back to the branches each night and told the stories, collecting what had been found during the day. As each artefact was returned to the tree it began to sing, each day two more instruments were revived into a complex musical symphony. Every phrase set to a different time, the music was always changing and evolving.
A puzzle adventure, a circus theatre performance, a magical experience.
The Glampire Masquerade
Social deduction gaming meets cabaret circus spectacular.
The Glampires have arrived and they mean to take over the world, bringing about the Glamourgeddon. Will you help them? Are you a thrill or a drab?
A rock musical and a mass party game. Each round your table attempts to complete a mojo ritual to help the Glampires, but drabs can secretly sabotage the spell. Some players have the power to turnt a drab into a thrill and other players have the opposite ability. Through the night the battle and the intrigue builds. With each song and dance the Glampires and their supporting act Al Fur, the Flairwolf will edge closer to their goal of domination. Each night the audience decide if they make it.
The Farce Awakens
Full of parody, pop culture and puns, THE FARCE AWAKENS is a performance where audiences explore the Museum as the drama unfolds around them. The more adventurous of heart can be active participants, solving puzzles and completing challenges to aid the characters and affect the outcome of the story.
The Onabots have engaged stealth mode in their dimension travelling vessel, cleverly disguising it as the Museum of Brisbane. Here they study the mysterious substance known as the dull, a dire threat to Game Worlds everywhere. But there is more than one stow away on the ship. The Elizabogans jumped on board hoping the trip will heal their marriage, the Big Hat Rail Co and the Beasts are both present as is the Magician, even death came along for the ride.
Quests , puzzles and interactions reveal dozens of potential endings in this immersive interactive story adventure.
Winner of an Anywhere Theatre Festival Award in 2017
A Convict's Hope
A Convict’s Hope, invites you, your friends and family to solve puzzles, complete mighty tasks and work together in a gamified theatrical experience exploring the Museum’s current exhibition Life in Irons: Brisbane’s Convict Stories.
In A Convict’s Hope you will encounter an eccentric collector of stories who needs help to reconnect the story of Brisbane’s convict past. As you interact with the characters and objects in the performance your choices affect the narrative and trigger effects in the environment. This is a game, a puzzle room and an immersive theatre performance that uses technology and dramatic storytelling to create an engaging playful experience.
Full experience suitable for ages 8+, children under 12 must be accompanied by an adult.